About 2D Art 3D Art


Game Artist - intern Oct - Dec 2015

I worked as an intern at the company CoRehab ( www.CoRehab.it/en/ ).
My responsibilities included:

  • Game Design: thinking of new innovative mechanics and game ideas, discussing them with the other members of the team, possibly implementing them
  • Concept Art: producing concepts using Photoshop, some showing mechanics, others about the overall idea of the game and its mood.
  • 3D Modelling: creating low-poly 3D models using Autodesk Maya, paying attention to their composition
  • Texturing: painting diffuse and emissive maps while taking in consideration colour theory, time and performance constraints.


CG Master Academy  - UE4 Modular Environments Feb - Apr 2017

CG Master Academy  - Intro to Environment Art       Oct - Dec 2016

BA Games Design, University of Central Lancashire 2011-2014
Degree Classification: 2:1


Maya, Photoshop, Mudbox, nDo, UDK, Unreal Engine 4.


  • High poly and low poly modelling
  • UV unwrapping
  • Texturing ( diffuse / ambient occlusion / specular / normal / roughness / metal )
  • Basic lighting skills.
  • Highly creative
  • Team player
  • Traditional drawing
  • Knowledge of European architecture styles
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